Neverdale Park

Neverdale Park is a first game of berliner startup - Studio49.

I will quote description from Studio49 website, since it describes the best what Neverdale Park is:

"Neverdale Park is an arcade creature collection game with Match-3 elements.

Embarking upon a trek into the wilderness, you can play both PvE and online PvP matches. As you progress, you’ll discover dozens of new creatures, build a team, and establish guilds."

source
google play 


Responsibilities

I was reponsible for delivering multiple tools and processes for this project. Most of them are listed in Technical Art section.

Apart from that I am still active as Game Artist. My main focus for this project was:

  • creating responsive layouts
  • animation

Work examples

Purple overtime ability totem animations

From left to right:

  • idle animation
  • appear animation
  • first cast animation
  • second cast animation
  • final cast animation and going back to default state

Blue overtime ability totem animations

From left to right:

  • idle animation
  • appear animation
  • first cast animation
  • second cast animation
  • final cast animation and going back to default state

Delivery card animations

From left to right:

  • accepted
  • rejected
  • XL delivery
  • L delivery
  • M delivery
  • S delivery
  • XS delivery
  • implemented outcome where texture is dynamically baked image


Programming and Technology

Thanks to this project I could learn something new which is Haxe language. Apart from that I could strengthen my Unity 3D Editor skills by extending it in C# and refresh knowledge about Python.